John Farmer/Feterlj (FS08 to FS11 Convert)īummi/Little_Arti Textur (Crop Fodder Beet Texture) Vallsta (Vehicles and Implements Convert)įeterlj (Fixed the Bucket to Accept Fruits Properly) Expect a new South Dakota map some time in late 2014 or 2015, possibly in the next version of Farming Simulator. Today, most of my emphasis continues to revolve around North-Midwestern maps, and I project that I will be one of the few if any who makes an American 16X map for future versions of Farming Simulator.Ĭurrently I am working on model upgrades for the South Dakota series of maps, since the existing models have some cosmetic flaws such as paper-thin walls and etc. Finally in May of 2014 I completed that project. I found myself with lots of downtime playing Farming Simulator, and felt that I should convert the FS2008 map to FS2013, since I did the conversion back in FS2011. In December of 2013 I was deployed with the South Dakota Army National Guard to Fort Hood, Texas and Kandahar, Afghanistan. To help me start out, I decided to use my Salem map as a start.Ĭentering the 4X terrain DEM and map foliage textures in the middle of the 16X textures for the map proved to be a brilliant task.įrom there it was just a matter of filling in the open areas around the 4X center on the 16X map. I soon realized how difficult this massive project would be. I was to be the first person to ever make a map so huge, sixteen times the size of the default, four times the size of my Salem, South Dakota map.Īt that point, there was a blank 16X map available for future building. In early 2013, I embarked on a project that no one else had to my knowledge. I had a thought.What if someone made a 16X map? Soon it was time for FS2013 to be released. I prepared to convert my SimTractor and Salem, South Dakota maps, but left the FS2008 map behind since it had too many errors in the conversion process.Īfter I converted my Salem, South Dakota map to FS2013, I realized how smoothly a 4X map could run on the updated game engine. I assisted in getting this map fully functioning for FS2011. Someone had converted it for FS2011, but there was many errors such as the grain tip point didn't work. That is how I got the coordinates in the FS map authentic to the SimTractor game.Īgain with my rise in nostalgia, I really missed the FS2008 map that I did not spend much time playing on. This was a guide to get the coordinates perfect on the terrain. This was to be a template in Giants Editor. I made a single sided plane in AC3D with the original SImTractor PDA map on it as a texture. This involved me using the original game textures and some original audio for the map. So, the SimTractor series of maps were created to fill the lack of Farming Simulator maps representing the SimTractor simulator popular in the early 2000's. Also someone had a WIP project for a SimTractor map for FS2011 for quite a long time which came to a halt.for some unkown reason, and I was sick of waiting. Someone made a SimTractor map in FS2009 but the buildings and textures were not authentic to the original. Later came Jesse Farm (My Great Grandma's Farm), and other farms as I made the map larger. Koch is also the local junk yard owner and his grandson plays FS as well).įrom there, different versions of the Salem, South Dakota map sprung about between 2011 and present. I chose three farms: Feterl Farm (my Grandpa's Farm), Bies Farm (My Great-Uncles Farm), and Koch Farm (Mr. The Salem map involved me walking around my hometown of Salem, South Dakota, and taking pictures of nearly every commercial building and some local farms for use as textures. Therefore the Salem, South Dakota series of maps were born. There was not many (if any at all) down-home "Midwestern feeling" maps for Farming Simulator at the time. But I began making personal edits to maps other people made for FS2009.īy the time FS2011 was released, I saw a gap between real down-home American maps and the so called American maps in existence at the time. So I found myself still playing SimTractor. I bought FS2008 and played regularly with the default map but still had a deep love for SimTractor and was not really enthused to completely convert to FS just quite yet. By then, I noticed FS2008 was getting popular and FS2009 was about to be released.
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